tauss.me

Plant Operations and Point of Sale for Tide Cleaner’s

Challenge

Design and develop a new platform that will replace existing industry leading software to enable Tide Cleaner’s to grow and scale their operations at their stores and plants.

Goal

A store would be able to fully process and track garments, manage guest accounts, and process payments using Tide Cleaner’s own proprietary software.

My Role

Principle Designer, UX/UI, Design System, Prototyping, User Acceptance Testing, Information Architecture

Company

Tide Cleaners

Time Line

3+ years

Tools

Sketch, InVision, Figma, Abstract, Zeplin, Jira, Miro, Story Boards, Maze

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01. Why

Origin Story

I joined the Solvent team to embark an something very ambitious. We were on a mission to build custom software solutions that would allow Tide Cleaners to run there daily operations, support guest care, and provide guest with an app that would allow them to request laundry services at a tap of a button.

The cleaning industry has been running on software that is decades old. There are some new players in the game, but nothing that truly worked seamlessly across markets and business modals and adapted to the specific needs of Tide.


02. Research

Understand Operations

We began with conversations. Our team sat down with key stakeholders around a big table and for hours, days, weeks, and months we listened. We ask them questions. Learned how they did handled operations. What were the pain points?

These sessions involved lots of snacks, coffee, and whiteboards filled with stickies. Running with our version of Google Sprints we captured all the needed research to map out Information Architecture needed to guide the scope of our work.

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03. Validate Assumptions

Watch and Learn

We quickly built a prototype and begin our research. We invited people who have professional laundry experience to demo our ideas and provide feedback. In the context of a mocked up environment, laundry experts were asked a series of questions to process garments.

These sessions were critical for laying a foundation that our team would build upon. We recorded, observed, and reviewed each session. Carefully taking note of patterns that went well and didn’t go so well.

These learnings were prioritize for improvements and iterations.

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04. Build

Information Architecture

Our next phase was to use the information architecture and scope of work to strategically begin to solve specific phases of the experience. Starting with checking in a guest, detailing a guest order, assembly items, racking completed items for storage, and with the final step checking out and returning cleaned items back to the guest.

Sketch & Prototype

Each flow was mapped out. Story maps would then inform sketches. The sketches would be mocked up into hi-fidelity views. Prototypes would be built and presented. Once usability and functionality was approved the team would gather to break down the work into workable tickets.

We rinse and repeated this steps until we got things right. The app begin to take shape with every completion of a step.

We built a replica of a Tide Cleaners in our warehouse complete with front of house operations, detailing station, metalprogetti for storage. These allowed us to quickly validate and assess physical operations that we were designing for.

We built a replica of a Tide Cleaners in our warehouse complete with front of house operations, detailing station, metalprogetti for storage. These allowed us to quickly validate and assess physical operations that we were designing for.