Extracts relief (surface detail) from your albedo texture and composites one of six procedural patterns to automatically generate a Normal Map.
Surface details such as fabric, knit, or mosaic can be baked directly inside Unity, without any external tool.
Normal generation works even when no existing normal is present, although highly detailed results have practical limits in that case.
The tool is especially well-suited to preserving existing normals while adding patterns to selected regions.
In the Map Generation section at the bottom of the left panel, expand the Normal Map foldout.
Use the UV mask to define the region where the pattern will be applied. If a Color Layer is active, the mask of the active layer is used as the region.
Pick a pattern from the Material Pattern dropdown.
| Pattern | Use case |
|---|---|
| None | Use only the albedo relief |
| Mosaic | Square tiles, pixel-style outfits |
| Wave | Horizontal weave, wrinkles |
| Diamond | Diamond grid |
| Pebble | Pebbles, leather surface |
| Grid | Woven fabric, wire mesh |
| Knit | Knit fabric, sweater |
| Parameter | Range | Default | Description |
|---|---|---|---|
| Strength | 0 ~ 10 | 1.0 | Albedo relief strength |
| Smoothness | 0 ~ 5 | 0.5 | Noise suppression |
| Pattern Strength | 0 ~ 1 (0.1 step) | 0.3 | Visible only when Pattern ≠ None |
| Pattern Density | 1 ~ 10 (integer) | 4 | Higher values make cells smaller |
| Pattern Rotation | -180° ~ 180° | 0° | Saved per active Color Layer |
| Resolution | 256 ~ 4096 | 2048 | Output texture resolution |