Outstanding



Goals & Scope

The goal of this project is to first and foremost challenge myself by creating - and by extension learning - a complex combat system consisting of a multifaceted ability system for the player to explore, and a dynamic AI behaviour system that makes each combat feel less repetitive.

Thus the scope is divided into two parts:


Glossary

Some terms in this document are ambiguous. Thus follows a short list of clarifications to avoid confusion.


Pages

Project Overview

System Design Documentation

Technical Implementation