Procedural Spiderwebs is an Unreal Engine plugin for generating believable spiderwebs directly from level geometry.
Instead of hand-placing web meshes or manually building triangles, you place a spiderweb actor, let the system detect nearby geometry, and generate a DynamicMesh-based web from the best attachment points.
The plugin combines a C++ detection/scoring layer with Blueprint-driven mesh generation and editor tools for clustering, baking, and runtime-friendly output.
Place webs faster. Keep performance under control. Stop weaving triangles by hand.