• How could the project go beyond the phone app and become truly sensory? Collaborate with a speaker and headphone manufacturer to create a high-quality surround sound effect for the audio. Combine VR to integrate visual nature experiences, collaborate with the BBC to use their nature documentary teams to create immersive digital landscapes. By no means an alternative for the real thing, but used for therapeutic means, in hospitals or retirement homes.

• Could you create a platform for the 46 - 55 year old demographic, who as the BBC found are particularly interested in nature soundscapes. How would this change the type of platform, use and design?

Yes. I would do further research to gauge whether desktop or mobile would be the preferred means. My assumption (based largely on my parents) is that the older end of this age group would be less familiar with apps, and would prefer to interact with a larger screen.

• What types of user research could you have undertaken to gauge user behavior?

Initial questionnaires to suggest features, such as whether the share button is relevant, where the play button should go, work out the most easeful journeys through the app.

• How can you find out how long people are likely to want to listen to the soundscapes, to quantify the maximum length of a soundscape recording. Test with an MVP, start with categories of different length audio and see which are most popular. Track when people are skipping a longer audio.

• When the BBC release their data on Soundscapes for Wellbeing can you re-design this app according to the results? Would it still be a mobile app?

• Does the app meet usability guidelines for type size, readability and colour?