Hello! My name is Roman and I am Unity developer with experience in VR (Oculus) and AA puzzle/adventure projects. I build gameplay systems, interaction mechanics, and polished prototype-to-production features. Can help with mechanics, UI, performance, and VR-specific optimization.

Roman Yaremchuk CV

I’ve worked on:

The House of Tesla – AA puzzle-adventure title (Blue Brain studio)

NHL Sense Arena – VR training app licensed by the NHL (hockey)

ATP Sense Arena – VR training app licensed by the ATP (tennis)

Red Rust – my own title

I can help you with: • VR mechanics (Oculus/Quest/PCVR) • Gameplay features / systems • Puzzle / interaction logic • Optimization and refactoring • UI/UX implementation in Unity

Projects I worked on:

The House of Tesla

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House of Tesla is a first-person puzzle adventure set inside a mechanical mansion inspired by Tesla’s inventions, where you solve interconnected puzzles

Worked as a Unity gameplay programmer responsible for building complex puzzle mechanics and interactive systems. Closely collaborated with artists, animators, and game designers to integrate and validate incoming assets, ensuring they functioned correctly in gameplay.

NHL SENSE ARENA VR Hockey

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NHL Sense Arena 25 – VR Hockey Training Worked on core gameplay systems and training drills for a pro-grade VR hockey simulator officially licensed by the NHL. Built skill-focused mini-games and player feedback loops in collaboration with real athletes and coaches to improve timing, reaction speed, and decision-making on the ice.

Sense Arena for Tennis VR

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Sense Arena for Tennis is a VR training platform for tennis players that improves reaction time, decision-making, and game reading through realistic drills and performance analytics.