Political Agendas introduces a unique agenda for each party, which contains additional ruling policies and bonuses. In total, each party has 2 possible ruling bonuses and 4 possible ruling policies.
Game Modes
- Random: Every party's ruling policy and bonus is randomized once at game start and will never change subsequently.
- Chairman: The incoming chairman gets to change part of the agenda for the new ruling party, by choosing to change either its ruling bonus OR ruling policy. If the incoming chairman is neutral, the agenda for that generation will remain unchanged.
Ruling Bonuses and Policies
Mars First
Scientists
Unity
Greens
Reds
Kelvinists