| Beginning
- hook
- introduce characters and world
- set up entire story | |
| --- | --- |
| Inciting incident
- the call to adventure | |
| Response to the call
- refusing the call
- can be by literally running away
- increases tension | |
| Turning point 1
- point of no return
- departure from normal world
- personal stakes revealed | |
| Reaction
- characters reacting to the first turning point | |
| Pinch point
- first hints of antagonist(ic force) | |
| Realisation
- characters react to the pinch point
- begin to take agency | |
| Midpoint
- character learns The Truth (finds out what’s really going on/important to them) | |
| Action
- character begins to pursue their goal
- they make (actual) progress | |
| Pinch point 2
- antagonist(ic force) is back
- establish stakes
- establish urgency | |
| Pushing on
- characters go all in in pursuit of their goal
- allies gathered, plans made and enacted
- looks like they’re going to make it | |
| Turning point 2
- shit hits the fan
- black moment
- all (appears to be) lost | |
| CHARGE
- allies regroup, plans remade etc.
- all stops pulled out
- pedal to the metal moment | |
| Climax
- protagonist wins
- antagonist(ic force) overcome | |
| Denouement
- and they all lived happily ever after
- here’s what that looks like | |