Discord invite → https://discord.gg/Wu6x224
And what can we offer as thanks?
Heyo, thanks for taking this for a spin. It's pretty skeletal yet, but we've tried to get a little bit of everything in to see what's working and where to go next.
Link → https://ramshackle.itch.io/canyons-prototype
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<b>Welcome!</b>
Thanks so much for trying out this very in-progress game. It will continue to be updated until I collapse from exhaustion.
If anything should go horribly wrong, please press <color=#EB8258>"\\"</color> to hard reset. Restarting also re-seeds the overworld with different scrap in different places.
<b>Credit Where It's Due</b>
ART
-<indent=15><color=#EB8258>Kyle Shekinah-Roark</color>, kylesr.com</indent>
MUISC
-<indent=15><color=#EB8258>Jeff Brice</color>, jeffbricemusic.com</indent>
SOUND EFFECTS<size=75%>
-<indent=15>Various sfx by <color=#EB8258>Phil Michalski</color>, pmsfx.com</indent>
-<indent=15>"The Incredible Sounds of the Falcon Heavy Launch (BINAURAL AUDIO IMMERSION) - Smarter Every Day 189" by <color=#EB8258>Smarter Every Day</color> via Youtube</indent>
-<indent=15>"axe chops into thin wood masonite trailer rv walls +metal grill hits and debris and tearing.wav" by <color=#EB8258>kyles</color> via freesound.org</indent>
</size>
AMBIENT AUDIO <size=75%>
-<indent=15>"Desert at Night" by <color=#EB8258>kangaroovindaloo</color> via freesound.org</indent>
-<indent=15>"Desert binaural Wind.WAV" by <color=#EB8258>Benbojangles</color> via freesound.org</indent>
-<indent=15>"Scrap metal dealer in South East London" by <color=#EB8258>OleTerbijn</color> via freesound.org</indent>
-<indent=15>"Wind blowing in some metal door (Storage Boxes)" by <color=#EB8258>felix.blume</color> via freesound.org</indent>
-<indent=15>"swirling winter wind gusty grains sand.flac" by <color=#EB8258>kyles</color> via freesound.org</indent>
-<indent=15>"After dark in Arizona.mp3" by <color=#EB8258>Marnie.Devereux</color> via freesound.org</indent>
-<indent=15>"Crickets At Night - Raw sound" by <color=#EB8258>Defelozedd94</color> via freesound.org</indent>
</size>
<b><size=125%>NEW FEATURES</size></b>
<b><color=#FAF8D4>Januart 4, 2021</color></b>
<b>Wrapping Up</b>
It's been a long short year, and here at the end of it I'm proud of how far Canyons has come.
-<indent=15>In this update I've added a number of new conversations that unfold throughout the latter half of the game.</indent>
-<indent=15>You can finally buy tickets off planet! The primary goal of the game is to save up enough credits to buy twp tickets for your characters, and the town hub can at last fulfill that goal.</indent>
-<indent=15>To that end, there is an ending! While there is still work to be done, it feels good to have a win-screen :-)</indent>
<b><color=#FAF8D4>November 14, 2020</color></b>
<b>Lil Bit of Everything</b>
These past few weeks have been a wild ride, but I've managed to make quite a few updates all the same.
-<indent=15>The incredible Kyle Shekinah-Roark has given us Chundr and Ogden in all their visual glory!</indent>
-<indent=15>Scanning - Scanning got a big overhaul in that now you actually have to scan things actively rather than just hope you run over things. And it lights up!</indent>
-<indent=15>The Scrap Loop also got a lot fixes and upgrades as scrap now looks like scrap on the map and scales according to its, well, scale,</indent>
-<indent=15>There's a title screen! I think it's pretty nice!</indent>
<b><color=#FAF8D4>October 28, 2020</color></b>
<b>UI Overhaul</b>
-<indent=15>Just about all the UI got updated and is now a lot more dynamic overall.</indent>
-<indent=15>There's a pause menu now, and even better, a fullscreen button in the standalone (downloadable) version.</indent>
-<indent=15>Along with the pause menu is the Scrap Log to keep track of all your finds, something I've been wanting to add for a while.</indent>
<b>Sound Design Updates</b>
-<indent=15>Whole bunch of new sound effects are in!</indent>
-<indent=15>Your rig sounds a little less like a broken fan.</indent>
-<indent=15>There are a handful of songs added as well by the great Jeff Brice.</indent>
-<indent=15>The night finally has it's own sonic landscape to explore.</indent>
-<indent=15>Lots of bugs and smaller changes were made as well, and I'm sure plenty more have been introduced.</indent>
<b><color=#FAF8D4>October 20, 2020</color></b>
<b>All new level design</b>
-<indent=15>There's a lot more to be found now in the basin, even when sight itself is most inhibited.</indent>
-<indent=15>The overall space has contracted in order to foster a little more exploration within the canyons themselves.</indent>
<b>Turorialize It</b>
-<indent=15>Most of the instructions for how to play this game are no longer in this panel, and are instead woven into the game itself. </indent>
-<indent=15>There have also been significant additions to the narrative introduction to the game itself.</indent>
-<indent=15>Merchant dialog is now more of a conversation as our protagonists can now chime in.</indent>
<b>Balance</b>
-<indent=15>Upgrades have received a big update in that I actually took 20 minutes (or maybe it was 120?) to balance them properly.</indent>
-<indent=15>As always there are a few new pieces of scrap added to balance out your cash flow</indent>
<b><color=#FAF8D4>October 10, 2020</color></b>
<b>Merchant dialogue</b>
-<indent=15>Expect to get to know Ogden and Chundr a whole lot better this time around, starting with their actual names!</indent>
<b>Updated scrap collection loop</b>
-<indent=15>Much bigger buttons for collecting scrap.</indent>
-<indent=15>If you uncover something you can't take, returning to that piece of scrap will show a pop-up with its name and size so you don't need to re-investigate it.</indnent>
-<indent=15>Don't want the scrap? Just drive away and the (now much larger) readout panel will get the message and go away on its own.</indent>
-<indent=15>"Scrap ticks" (the squares in the bottom left that represent your inventory) are also a lot bigger so maybe you'll actually notice them?</indent>
<b><color=#FAF8D4>October 3, 2020</color></b>
-<indent=15>Dialogue. That's right, we're using an actual dialogue sysem now so there will be way more little lines from our two characters.</indent>
-<indent=15>Intro. The beginning of the thing should feel a lot more "real" as I test out this temp intro sequence and dialogue as you make your way to town.</indent>
-<indent=15>Day/Night Cycle. You gotta a love a sunset. Night doesn't offer much reward for the time being, but there will be much more valuable glowing scrap added later. In town you can also wait until sunrise or sunset. The day counter is now live as well. For referecnce, you'll have about 10 days to complete the game.</indent>
-<indent=15>Balance. Fuel is a bit cheaper now, and finding scrap is a little easier. Subsequent upgrades are also much less expensive.</indent>
<b><color=#FAF8D4>Before Updates</color></b>
-<indent=15>Everything else was added without being kept track of starting sometime in late August, 2019.</indent>
<b>Narrative context</b>
<i>Mild spoilers!</i>
You are two friends. Hasron is a humanoid from the planet you're on, and CH1-P is a bionic, exiled from the machine worlds. They've recently teamed up to make some money by heading to a remote desert outpost surrounded by wastes filled with scrap fallen from the interstellar highways above. They want to see a galaxy-wide race called the Maelstrom Cup, which is in 10 days. Tickets to get them there and into the event are 49,999 credits each. Your goal is to make enough for one or both to go.
<b><align=center><color=#EB8258>'P' or 'Esc.' to unpause</color></b>
Just some things to keep in mind!