The original PlayStation.

Released on 03/12/1994 in Japan, 09/09/1995 in North America, 29/09/1995 in Europe.

A quick introduction

Sony knew that 3D hardware can get very messy to develop for. Thus, their debuting console will keep its design simple and practical… Although this may come with a cost!

CPU

The main processor is one of those ‘x designed by y, based on z and second-sourced from w’ which is a bit dense to summarise in a few sentences, so why don’t we start with some historical context?

The offering

The resulting CPU core runs at 33.87 MHz and features:

To do something meaningful, Sony provided 2 MB of RAM for general-purpose use. Curiously enough, they fitted External Data Out (EDO) chips on the motherboard. These are slightly more efficient than typical DRAM, obtaining lower latency.

Taking over the CPU

At some point, any subsystem (graphics, audio or CD) will require large chunks of data at a fast rate. However, the CPU will not always be able to keep up with the demand.

For this reason, the CD-ROM Controller, MDEC, GPU, SPU and the Parallel port have access to an exclusive DMA controller whenever they require it. DMA takes control of the main bus and performs a data transfer. The resulting rate is a lot faster than relying on the CPU, though the latter is still needed to set up a DMA transfer.