Phone App
The Phone app allows you to make and receive voice calls with other characters within the game, utilizing Foundry VTT's integrated WebRTC capabilities. It also keeps a log of your recent calls.
Making Calls:
- Navigate to the Keypad tab. You can directly type the phone number using your keyboard into the input field. The format should match one of the patterns set by the GM (e.g.,
STD-1234-5678).
- Alternatively, go to the Recents tab and tap on a previous call log entry to redial that number.
- You can also initiate calls directly from the Contacts App by tapping the phone icon next to a contact's name.
- Anonymous Calls: Perfect for spycraft! Before making a call from the Keypad, you can check the "Anonymous Call" box. Your number will be hidden, and the recipient will see a special incoming call screen.
- Once a valid number is entered or selected, tap the green call button to start the call. The screen will show the recipient's profile picture (if available), name, and the status "Calling...". You will hear a connecting tone if configured.
Receiving Calls:
- When another user calls you, your phone widget will display the incoming call screen, showing the caller's picture and name. A ringtone will play if sounds are enabled in settings.
- Tap the green phone icon to answer the call.
- Tap the red phone icon to reject the call. If you reject or miss a call, the caller will be notified.
Signal and calls
- If your phone has no signal, outgoing calls are blocked before the call starts.
- If the recipient has no signal, the caller sees a failed-call notice.
- Incoming calls to a no-signal phone are rejected after about 2 seconds and saved as missed.
- In weak signal, the Phone app warns that calls may drop. Once a call is connected, the module checks at the GM-set interval and may end the call if the drop check succeeds.
- Satellite phones ignore these signal limits.
During a Call:
- Once connected, the screen displays the name of the person you are talking to and a running call timer.