In fact, the correlation between superlinear returns and inequality is so strong that it yields another heuristic for finding work for this type: look for fields where a few big winners outperform everyone else. A kind of work where everyone does about the same is unlikely to be one with superlinear returns.

What are fields where a few big winners outperform everyone else? Here are some obvious ones: sports, politics, art, music, acting, directing, writing, math, science, starting companies, and investing. In sports the phenonmen is due to externally imposed thresholds; you only need to be a few percent faster to win every race. In politics, power grows much as it did in the days of emperors. And in some of the fields (including politics) success is driven largely by fame, which has its own source of superlinear growth. But when we exclude sports and politics and the effects of fame, a remarkable pattern emerges: the remaining list is exactly the same as the list of fields where you have to be independent-minded to succeed — where your ideas have to be not just correct, but novel as well.


If you want to start a software startup, you should still learn to program. Even if AI writes most of your code, you'll still be in the position of an engineering manager, and to be a good engineering manager you have to be a programmer yourself. But there's another even more important reason to learn to program. That's how you get ideas for startups: when you look around the world with a programmer's eye, you see all the things that could be built but haven't been yet.


One of the biggest mistakes ambitious people make is to allow setbacks to destroy their morale all at once, like a balloon bursting. You can inoculate yourself against this by explicitly considering setbacks a part of your process. Solving hard problems always involves some backtracking.

It's not necessarily a bad sign if work is a struggle, any more than it's a bad sign to be out of breath while running. It depends how fast you're running. So learn to distinguish good pain from bad. Good pain is a sign of effort; bad pain is a sign of damage.

Ultimately morale is physical. You think with your body, so it's important to take care of it. That means exercising regularly, eating and sleeping well, and avoiding the more dangerous kinds of drugs. Running and walking are particularly good forms of exercise because they're good for thinking.

People who do great work are not necessarily happier than everyone else, but they're happier than they'd be if they didn't. In fact, if you're smart and ambitious, it's dangerous not to be productive. People who are smart and ambitious but don't achieve much tend to become bitter.


Good design is hard.

If you look at the people who've done great work, one thing they all seem to have in common is that they worked very hard. If you're not working hard, you're probably wasting your time.

Hard problems call for great efforts. In math, difficult proofs require ingenious solutions, and those tend to be interesting. Ditto in engineering.

Not every kind of hard is good. There is good pain and bad pain. You want the kind of pain you get from going running, not the kind you get from stepping on a nail. A difficult problem could be good for a designer, but a fickle client or unreliable materials would not be.

Wild animals are beautiful because they have hard lives.


I think it's because humor is related to strength. To have a sense of humor is to be strong: to keep one's sense of humor is to shrug off misfortunes, and to lose one's sense of humor is to be wounded by them. And so the mark-- or at least the prerogative-- of strength is not to take oneself too seriously.