This system helps us describe any part in the game with a consistent set of terms and make sure we’re designing parts that are unique from each other. Whenever you are developing an idea for a part, reference these guidelines to determine where your idea might fit.

Each part & playstyle in the game can be placed along a few core axes:

Different systems also have additional axes to consider:

Weapons

Here is an example of how to place some of the weapons we’ve brainstormed along these axes. For example, a Flamethrower (bottom left) would be a Short-Range, Continuous Thermal weapon, on the Heavy end of things.

Of these weapons, we’re currently prioritizing six: