This was the first game we had to make together with artists in a custom game engine, which was in my opinion really bad but it worked.
I made this with Jacob as devs and Matilda and Tim as the artists.
We wanted some sort of theme but couldn't decide at first, so we used a random number generator and the number it would land on would be the theme. It was elevator, a huge mistake, but we noticed that a little too late. We had the idea of making the player escape from Chernobly, our version of Chernobyl. The player had to escape the facility and win the game before the timer ran out.