Problem Statement

Digital tools and services are ubiquitous, and much consideration is given to the design of these, making them easy to use, to the extent that they can be addictive.

Much of what drives these designs is the vocabulary of actions that already exist in our physical interactions. Much of what makes these experiences addictive is a sense of play.

Our senses have been fully considered in each of these addictive designs

Design Questions

How can physical artifacts and gestures create meaningful and playful physical/digital experiences?

Precedents