<aside> ⚠️ This page is currently being rewritten to reflect our current design vision. This current page is very very old.



Adventure is a gamemode separate from survival. It doesn't have a permanent world, but blocks can still be placed/removed somewhat. It focuses on exploration, as you try to see more and more of the abyss with each descent and overcome challenges like monsters or terrain. Progression requires returning to Orth, but delvers may choose to go without expecting to return.


Pillars of gameplay

What are the core goals we want to achieve?

<aside> ⚠️ These aren't finished and their actual pages may change. For now they should give a general overview of goals.


Gameplay loop

Primary (second-to-second) This is the most important to make fun!

Secondary (minute-to-minute)