Overview

The open world will be a game made with the Engine. It will be similar to Minecraft, but will emphasize realism, emergent gameplay via low-level foundational mechanics, and better graphics.

Principles

Realism

One of the game's goals is to provide a physics-based framework that rewards creativity and knowledge of real-world survival by supporting a wide range of environmental interaction and manipulation mechanics. The framework renders virtually any action possible via abstraction; instead of formal prompts like "press Enter to open the door", there will be many naturally-occurring (not hardcoded) ways to open doors, including using one's hands to turn the handle, picking the lock and then pushing it open with hands, using explosives to destroy the door, starting a fire to burn through the door, using heavy, rigid items to ram the door, etc. Another example: instead of forcing the player to craft prefabricated boat items to venture on the water, buoyancy physics and in-depth crafting mechanics will allow the player to build their own boat from raw materials. Then, to move the boat in the water, they could use sails (cloth/wind physics), rows (the speed of the boat will depend on its weight and the amount of force the character's body can exert into the rows), an engine (mechanical engineering principles enable engines to be crafted from the ground up), etc. In Minecraft, there is only one boat that can be crafted and one way to move it through water. In this game, there will be no limits to boat construction, and a plethora of ways to move it through water.

Ideas

Components

Flora

Fauna

Terrain Gen