What if a roguelike dungeon crawler existed fully onchain?
Players could explore procedurally generated rooms filled with monsters, treasures, NPCs, and traps, deciding at each exit whether to cash out or risk everything by pushing deeper. Gems collected might be redeemable for rewards, NFTs, or even protocol partnerships hidden inside the dungeon.
Ephemeral Rollups could power the randomness, combat, and real-time logic that make the game replayable and fair, all while keeping every outcome verifiable. It would be the first true “onchain adventure” game.