Simple Example Walkthrough (How to)
Overview
The Objectives System is a modular setup built in Unreal Engine, designed to handle linear or branching objective flows for levels. It uses a combination of Blueprints, Data Assets, and Configurable Triggers to define and track progression.
Core Components
Wave System Integration
Menu Skip Step System Integration
Visual Markers & Syncing
- Labels such as "Encounter1", "Ranged Wave 2" and "Checkpoint" help identify the flow.
- Sync wave spawner with data assets when updating configurations.
Notes
- This system supports extensibility through enums and Blueprints.
- Flexible trigger setup allows for linear or non-linear progressions.
- Ensure all Data Assets are linked correctly in the level before runtime.