Some notes on “The Old West” and Culture within Bullets and Brimstone:

While Bullets and Brimstone takes its inspiration from frontier tales and well-loved tropes of the Old West, it does not seek to parallel the world of 19th Century USA. The war in Bullets and Brimstone was not fought over slavery but over resources and territory, as wars most commonly are. When the human pioneers arrived in the Frontier, they did not displace previous inhabitants, as the dwarves who laid claim to the lands lived deep within the mountains and left the plains and valleys alone, partially due to the many fantastical dangers they had long since decided to avoid. The land can be shared provided everyone treats each other with respect, and the Dwarves don’t hold any long-standing grudges like the Orcs and Elves. This is not to diminish the history of the American West, nor are the game's fantasy elements an “escape” from the hardships that make these stories what they are, or an attempt to “lighten” them up. But the cultural impact on many people from the history that shaped Western tales and tropes is still real today, and Bullets and Brimstone seeks to create new, fresh emotions and challenges that players will cherish. No one should have to think about the attempted genocide of their ancestors, family, or friends while playing our game, especially when those elements are under our control as creators of fiction. Omesa is a dangerous place to live, but it doesn't have America’s past and shouldn't try to resemble a world that does. The tropes should still hold, and the spaces they don’t are where the fantastical elements can shine. The danger of the world serves the purpose of drama in a game, rather than an exploration of history.

A few general details about Omesa, as you fill in more while creating your character, please keep these things in mind.