NARRATIVE DESIGNER

FOTOPERFIL.jpg

I’m a game designer specializing in narrative design. My goal to create worlds drove me to dive into the study of world-building. I started with arts, where I mastered music and sound design that will breathe life into my worlds. Next, I studied 3D design, to shape and mold the worlds and everything in them. When I finally got to video games, it hit me: I can bring to life all I’ve ever imagined. I knew my purpose right then and there: I’m a game designer, focused on narrative design, capable of building worlds that fully immerse the player in the gaming experience.

At the same time, I was studying audiovisual communication, which helped me understand visual composition and taught me how to make good cinematics and how to present a pitch. During my degree, I specialized in 3D while taking courses to learn on my own. I developed an open-world game, *Return of the Titans,* as my degree final project along with a partner. I was responsible for the game and narrative design, the art and environment design, costume modeling, programming through blueprints, narrative, level, and sound design.

I graduated with a master’s in Game Design at U-TAD and now I’m developing the game End of Life, a finalist in the PlayStation Awards. In this game, I was mainly dedicated to the design of the game's narrative to bring out the potential of the original idea. In addition, I dedicated myself to the level design in order to actively participate in the creation of the world and give the player the greatest immersion.