NARRATIVE DESIGNER

I’m a game designer specializing in narrative design. My goal to create worlds drove me to dive into the study of world-building. I started with arts. I studied 3D design, to shape and mold the worlds and everything in them. When I finally got to video games, it hit me: I can bring to life all I’ve ever imagined. I knew my purpose right then and there: I’m a game designer, focused on narrative design, capable of building worlds that fully immerse the player in the gaming experience.
At the same time, I was studying audiovisual communication, which helped me understand visual composition and taught me how to make good cinematics and how to present a pitch. During my degree, I specialized in 3D while taking courses to learn on my own. I developed an open-world game, *Return of the Titans,* as my degree final project along with a partner. I was responsible for the game and narrative design, the art and environment design, costume modeling, programming through blueprints, narrative, level, and sound design.
I graduated with a master’s in Game Design (U-TAD) developing the game End of Life, a finalist in the PlayStation Awards.
My most recent achievement was working at Ubisoft on the development of Assassin’s Creed Black Flag Resynced as a Technical Cinematics Designer.
I've also been writing an epic fantasy novel for a few years now, so writing has always been a part of my life.