Roll 1d10 and follow the corresponding Prompt below. You may reroll or ignore a Prompt if it is redundant or not applicable. The examples may assist you.

Number Prompt Example
1 Describe in this scene what will lead the characters to act. As we arrive, we witness that the museum is on fire. We must act quickly to save the priceless artifacts!
2 In this scene, introduce what is at stake. As we walk through the camps, we see small children afflicted with the disease. If we don’t find the cure soon, these children will die.
3 Describe how the task at hand becomes more complicated in this scene. Given recent terrorist attacks, the planetary forces will not permit us to land on their home world.
4 In this scene, introduce extra tensions that flare. The market is closed now due to boycotts for mutant rights. The cyborg merchants are angry that they cannot do business.
5 Describe how the characters can confront conflict in this scene. As we wander further into the forest, we discover the werewolf den. We can now take vengeance.
6 Describe a life-altering decision to be made in this scene. Amid the chaos of battle, there are young orphans crying. We can either save the orphans or stop the army from advancing.
7 Describe how the characters can overcome an obstacle in this scene. In the prison courtyard, we meet somebody with a plan for a jailbreak so that we can finally escape.
8 Reveal a major secret in this scene. As we descend farther into the tomb, we discover a mural that shows us the truth: The ancient treasure is at the bottom of the sea.
9 In this scene, introduce the chance to sacrifice to change for the better. We can destroy the power absorber, bricking our tech, but freeing the lifeforms from torture.
10 In this scene, introduce something to tempt the characters. The wizard warns that if we take the enchanted weapons, then the ghosts of their original owners will haunt us forever.