https://s3-us-west-2.amazonaws.com/secure.notion-static.com/5ccd876e-7564-4b57-aaf2-21fd49e5d977/123.png

About

Draw the lines to protect the falling ball!

The most challenging arcade neon game of 2019

Make a neon balls fall down by drawing lines beneath them. Avoid glowing obstacles, don't get caught and fall as low as you can! Dive into a neon world and enjoy calm, simple but addictive gameplay.

Exciting arcade adventure with neon balls is WAITING FOR YOU.

Development

Neon Fall started as a student project but stayed with us long after we had ended our studies. It was an introduction to many things: the business world of mobile games, developing the entire game on pure ECS architecture and shipping a 100% completed game. And these were pretty harsh lessons to learn. With my prototype-oriented playful mindset and the false feeling that I knew the whole game production in and out, it was a real cold shower to me and a lesson of humility.

The game wouldn't be the same without the support of both project POWER and Digital Dragons Incubator for Mobile Games. Both mentorship programs served as a great source of feedback and knowledge; shed light over new aspects of game development and kept us going.

I was really struggling with getting Neon Fall done. It took a lot longer than it supposed to, because somewhere along the way I honestly lost all the love for the project. Why? Was is the realization of how the reality of the mobile market looks like? Was is the super slow iteration process on ECS? Or maybe the lack of time due to a full-time job at SUPERHOT? I don't really know, it was probably a combination of all of the factors. It was a big cost for me to the point of even questioning my whole love for creating games in general. But I'm really glad that it happened, because, despite all the downsides, I've learned a lot during the whole process of making Neon Fall.

Accomplishments

Responsibilities