1 Player Movement
- Walking and sprinting with stamina consumption
- Crouching to reduce noise and visibility
- Jumping affected by carried items and stamina
- Swimming with separate movement physics
- Limited movement speed when injured or exhausted
2 Survival Mechanics
- Health — reduced by combat damage, falls, hunger, dehydration, illness
- Hunger — decreases over time, affects stamina regeneration
- Thirst — decreases faster than hunger, critical for survival
- Stamina — used for sprinting, attacks, swimming, and heavy actions
- Temperature — cold and rain increase stamina drain
- Radiation and toxicity level — player needs to look after environmental pollution
3 Inventory Mechanics
- Physical inventory represented as a ground tent
- Items exist as 3D objects with collisions
- Limited inventory space instead of weight limits
- Manual item rotation and placement
- Quick-access slots for frequently used tools
4 Crafting Mechanics