Martial Spirit

1st-level devoted spirit (stance)

Initiation Time: 1 bonus action Range: Self Duration: Stance

Each ferocious attack you make lends vigor and strength to you and your allies.

While you are in this stance, the vigor, drive, and toughness you inspire in others has a tangible effect on your allies. While you are in combat, you or an ally of your choice within 30 feet of you regains 1 hit point each time you hit a hostile creature with a melee weapon attack. You can choose a different creature to receive this healing each time you hit. This healing has no effect on undead or constructs.

The target of your attack must pose a threat to you or your allies in some direct, immediate way, or else this stance has no effect. This stance also has no effect when you are not in combat. Your DM decides what qualifies as a direct and immediate threat.

This stance's healing increases by 1 when you reach 5th level (2), 11th level (3), and 17th level (4).


#### Martial Spirit
*1st-level devoted spirit (stance)*
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- **Initiation Time:** 1 bonus action
- **Range:** Self
- **Duration:** Stance

*Each ferocious attack you make lends vigor and strength to you and your allies.*
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While you are in this stance, the vigor, drive, and toughness you inspire in others has a tangible effect on your allies. While you are in combat, you or an ally of your choice within 30 feet of you regains 1 hit point each time you hit a hostile creature with a melee weapon attack. You can choose a different creature to receive this healing each time you hit. This healing has no effect on undead or constructs.

The target of your attack must pose a threat to you or your allies in some direct, immediate way, or else this stance has no effect. This stance also has no effect when you are not in combat. Your DM decides what qualifies as a direct and immediate threat.

This stance's healing increases by 1 when you reach 5th level (2), 11th level (3), and 17th level (4).