"Sometimes the devil don’t die unless you put the bullet right where his goddamn heart used to be."

Riflemen don’t duel at high noon — they kick the saloon doors open, dive off a rooftop, and fire three shots before they hit the ground. Blending battle instinct, grit, and unflinching focus, the Rifleman moves through chaos like a hawk in a dust storm. Their rifle isn’t a weapon — it’s a limb. And when bullets fly, they’re still standing.


Subclass Overview

The Rifleman is a mobile precision shooter, balancing tactical control with acrobatic firepower. They're deadly both mounted and unmounted, at range or close up — built for players who like their combat cinematic, tactical, and chaotic as hell.


3rd Level: Signature Rifle

You gain proficiency with rifles, a special category of martial firearms (as defined in your setting). You may designate one rifle as your Signature Rifle, which gains the following benefits while you wield it:

Marksmanship Dice

You gain a pool of Marksmanship Dice equal to your proficiency bonus (d6s). You regain all expended dice on a short or long rest.

When you make an attack with your Signature Rifle, you may spend 1 Marksmanship Die to apply one of the following effects on hit: