Character DNA
- Character type: Party Member.
- Alignment: Chaotic-neutral.
- Personality: very suspicious of everything, expects to be attacked at any moment.
- Dream: To see the imaginary family that raised him again.
- Inner conflict: He knows that he isn’t mentally well, but can’t help but be carried away by his paranoia.
- Like: being alone, the safest option, creating plans to survive dangerous scenarios in his head.
- Dislike: being in dangerous situation, which to him, involves even mundane situations, like being in public.
Backstory
He is a paranoid, sensitive mage. As a child, he ran away from home, believing his parents would try to kill him eventually. He lived for seven years in the woods, and swears that strange beings took care of him, but there’s no evidence that these beings even exist.
Eventually, he was scouted for the Oscku Confederation National Academy of Magic, but because he tried to kill his roommate, because the voices in his head told him that his roommate planned to kill him. After this, he went from village to village working as a wandering mage, but failed to stay in any place for too long due to constantly believing that people were trying to hurt him.
Ended up in The Penitence because he can no longer see the “beings” that took care of him as a child, and he wants to see them again, as they were the only ones who made him feel safe.
Visual description
- Species: Elf
- Appearance: 28, a very tall, thin, and pale man. Long nails, shoulder-length hair. Has a “villain” vibe to him.
- (Optional) Wears: all black, mage robe, gloves, carries a heavy and beaten magic tome, spiked
vambraces and collar.
Character Events (outline - he dies really early in the game, so here’s just a few):