Module Overview
https://www.loom.com/share/e6b6b7ee961b4fb4b68d2c7cf06f2dbe
Description
This is gonna be fun! You're going to be building a high quality game and really refine up your skills in Unity. (Ideally done in a team to practice delegation)
Will Understand
- The process of building a polished hyper casual game
- How much effort it could be to be in this industry.
- Delegating to each others strengths and weaknesses (if in team)
Ideal Time-frame
2 - 3 weeks (novice)
4 - 5 days (intermediate)
Have Understood
- How to troubleshoot really well in Unity
- The basic concepts of Blender animation and modelling
Work
The team has assigned you a training module to get your technical skills up! This one might be a toughy...
What was asked of you
- [ ] Pick a game from SayGames and build one exe. App Store/Android
- [ ] Make sure you choose what you think is the most fun game not the easiest to develop! This is so you can remain inspired while building it!
- [ ] Ensure the game is identical in gameplay and game art and basic functioning UI no need for upgrades or ads.
- [ ] 1 fully functional level and build up to 5 levels that then go on a loop when completed.
- [ ] Best time frame would be 2 - 3 weeks of development.
https://s3-us-west-2.amazonaws.com/secure.notion-static.com/484665f7-bcf3-48fb-b738-18de5c8dce74/trim.8A0882DB-3FD0-43E6-B414-D0AB191121DD.mov
Helping Hand
So the team things that you're not ready technically to be able to build hyper casual games. Let's try and prove them wrong together!
We recommend the game stealth master because:
- Simple hyper casual mechanic
- Core-loop is really well defined
- Designs, animations and micro-interactions are really well done.
- Game is super satisfying
- Can learn so much building something like this!
- You get to experience what it might have been like to build a hit game.
- It seems super fun to play!
Resources
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If you're working in a team we recommend learning to use SourceTree to collaborate on the coding element
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If you wanna save time with animations use Mixamo
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Check out this case study to see how a team at Motion Miracles executed this module:
Case Study
https://www.youtube.com/watch?v=52YjmwswFf4
Criteria:
- Build out the AI.
- No need for UI and upgrades.
- 5 playable levels and then the game loops the levels randomly once you've completed the 5 levels.
- Designs, game art and animation are replicated.
Submission