[FMOD] system_create : Header version = 2.03.07. Current version = 2.03.07.

UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.Studio.System:create (FMOD.Studio.System&) (at Assets/Plugins/FMOD/src/fmod_studio.cs:394)
FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:329)
FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:212)
FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:230)
BMSPlayer.SoundControllerFMOD:.ctor () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:37)
BMSPlayer.SoundControllerFMOD:get_Instance () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:29)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:19)

[FMOD] SystemI::setOutputInternal : Setting output to 'FMOD WASAPI Output'

UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:setOutput (FMOD.OUTPUTTYPE) (at Assets/Plugins/FMOD/src/fmod.cs:1047)
FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:335)
FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:212)
FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:230)
BMSPlayer.SoundControllerFMOD:.ctor () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:37)
BMSPlayer.SoundControllerFMOD:get_Instance () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:29)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:19)

[FMOD] SystemI::setAdvancedSettings : mAdvancedSettings.cbSize                   = 104

UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:setAdvancedSettings (FMOD.ADVANCEDSETTINGS&) (at Assets/Plugins/FMOD/src/fmod.cs:1117)
FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:350)
FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:212)
FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:230)
BMSPlayer.SoundControllerFMOD:.ctor () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:37)
BMSPlayer.SoundControllerFMOD:get_Instance () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:29)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:19)

[FMOD] SystemI::setAdvancedSettings : mAdvancedSettings.maxVorbisCodecs          = 256

UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:setAdvancedSettings (FMOD.ADVANCEDSETTINGS&) (at Assets/Plugins/FMOD/src/fmod.cs:1117)
FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:350)
FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:212)
FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:230)
BMSPlayer.SoundControllerFMOD:.ctor () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:37)
BMSPlayer.SoundControllerFMOD:get_Instance () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:29)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:19)

[FMOD] SystemI::setAdvancedSettings : mAdvancedSettings.defaultDecodeBufferSize  = 400

UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:setAdvancedSettings (FMOD.ADVANCEDSETTINGS&) (at Assets/Plugins/FMOD/src/fmod.cs:1117)
FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:350)
FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:212)
FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:230)
BMSPlayer.SoundControllerFMOD:.ctor () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:37)
BMSPlayer.SoundControllerFMOD:get_Instance () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:29)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:19)

[FMOD] SystemI::setAdvancedSettings : mAdvancedSettings.distanceFilterCenterFreq = 1500.000000

UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:setAdvancedSettings (FMOD.ADVANCEDSETTINGS&) (at Assets/Plugins/FMOD/src/fmod.cs:1117)
FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:350)
FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:212)
FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:230)
BMSPlayer.SoundControllerFMOD:.ctor () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:37)
BMSPlayer.SoundControllerFMOD:get_Instance () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:29)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:19)

[FMOD] SystemI::setAdvancedSettings : mAdvancedSettings.DSPBufferPoolSize        = 8

UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:setAdvancedSettings (FMOD.ADVANCEDSETTINGS&) (at Assets/Plugins/FMOD/src/fmod.cs:1117)
FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:350)
FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:212)
FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:230)
BMSPlayer.SoundControllerFMOD:.ctor () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:37)
BMSPlayer.SoundControllerFMOD:get_Instance () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:29)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:19)

[FMOD] SystemI::setAdvancedSettings : mAdvancedSettings.resamplerMethod          = 2

UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:setAdvancedSettings (FMOD.ADVANCEDSETTINGS&) (at Assets/Plugins/FMOD/src/fmod.cs:1117)
FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:350)
FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:212)
FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:230)
BMSPlayer.SoundControllerFMOD:.ctor () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:37)
BMSPlayer.SoundControllerFMOD:get_Instance () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:29)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:19)

[FMOD] SystemI::setAdvancedSettings : mAdvancedSettings.randomSeed               = 1288952551

UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:setAdvancedSettings (FMOD.ADVANCEDSETTINGS&) (at Assets/Plugins/FMOD/src/fmod.cs:1117)
FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:350)
FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:212)
FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:230)
BMSPlayer.SoundControllerFMOD:.ctor () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:37)
BMSPlayer.SoundControllerFMOD:get_Instance () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:29)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:19)

[FMOD] SystemI::setAdvancedSettings : mAdvancedSettings.maxConvolutionThreads    = 3

UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:setAdvancedSettings (FMOD.ADVANCEDSETTINGS&) (at Assets/Plugins/FMOD/src/fmod.cs:1117)
FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:350)
FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:212)
FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:230)
BMSPlayer.SoundControllerFMOD:.ctor () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:37)
BMSPlayer.SoundControllerFMOD:get_Instance () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:29)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:19)

[FMOD] Manager::init : maxchannels = 1024 studioflags = 00000028 flags 00000000 extradriverdata 0000000000000000.

UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.Studio.System:initialize (int,FMOD.Studio.INITFLAGS,FMOD.INITFLAGS,intptr) (at Assets/Plugins/FMOD/src/fmod_studio.cs:419)
FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:381)
FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:212)
FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:230)
BMSPlayer.SoundControllerFMOD:.ctor () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:37)
BMSPlayer.SoundControllerFMOD:get_Instance () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:29)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:19)

[FMOD] SystemI::init : Initialize version=20307 (150747), maxchannels=1024, flags=0x00420000

UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.Studio.System:initialize (int,FMOD.Studio.INITFLAGS,FMOD.INITFLAGS,intptr) (at Assets/Plugins/FMOD/src/fmod_studio.cs:419)
FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:381)
FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:212)
FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:230)
BMSPlayer.SoundControllerFMOD:.ctor () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:37)
BMSPlayer.SoundControllerFMOD:get_Instance () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:29)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:19)

[FMOD] OutputWASAPI::init : Mix Format (WAVEFORMATEX): wFormatTag=0xFFFE, nChannels=2, nSamplesPerSec=48000, nAvgBytesPerSec=384000, nBlockAlign=8, wBitsPerSample=32, cbSize=22.

UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.Studio.System:initialize (int,FMOD.Studio.INITFLAGS,FMOD.INITFLAGS,intptr) (at Assets/Plugins/FMOD/src/fmod_studio.cs:419)
FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:381)
FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:212)
FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:230)
BMSPlayer.SoundControllerFMOD:.ctor () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:37)
BMSPlayer.SoundControllerFMOD:get_Instance () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:29)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:19)

[FMOD] OutputWASAPI::init : Mix Format (WAVEFORMATEXTENSIBLE): wValidBitsPerSample=32, dwChannelMask=0x00000003, SubFormat=00000003-0000-0010-8000-00AA00389B71.

UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.Studio.System:initialize (int,FMOD.Studio.INITFLAGS,FMOD.INITFLAGS,intptr) (at Assets/Plugins/FMOD/src/fmod_studio.cs:419)
FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:381)
FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:212)
FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:230)
BMSPlayer.SoundControllerFMOD:.ctor () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:37)
BMSPlayer.SoundControllerFMOD:get_Instance () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:29)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:19)

[FMOD] OutputWASAPI::init : Output buffer size: 2048 samples, latency: 0.00ms, period: 10.00ms, DSP buffer: 512 * 4

UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.Studio.System:initialize (int,FMOD.Studio.INITFLAGS,FMOD.INITFLAGS,intptr) (at Assets/Plugins/FMOD/src/fmod_studio.cs:419)
FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:381)
FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:212)
FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:230)
BMSPlayer.SoundControllerFMOD:.ctor () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:37)
BMSPlayer.SoundControllerFMOD:get_Instance () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:29)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:19)

[FMOD] Thread::initThread : Init FMOD stream thread. Affinity: 0x4000000000000003, Priority: 0xFFFF7FFB, Stack Size: 98304, Semaphore: No, Sleep Time: 10, Looping: Yes.

UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.Studio.System:initialize (int,FMOD.Studio.INITFLAGS,FMOD.INITFLAGS,intptr) (at Assets/Plugins/FMOD/src/fmod_studio.cs:419)
FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:381)
FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:212)
FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:230)
BMSPlayer.SoundControllerFMOD:.ctor () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:37)
BMSPlayer.SoundControllerFMOD:get_Instance () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:29)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:19)

[FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 4

UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.Studio.System:initialize (int,FMOD.Studio.INITFLAGS,FMOD.INITFLAGS,intptr) (at Assets/Plugins/FMOD/src/fmod_studio.cs:419)
FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:381)
FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:212)
FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:230)
BMSPlayer.SoundControllerFMOD:.ctor () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:37)
BMSPlayer.SoundControllerFMOD:get_Instance () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:29)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:19)

[FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 0

UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.Studio.System:initialize (int,FMOD.Studio.INITFLAGS,FMOD.INITFLAGS,intptr) (at Assets/Plugins/FMOD/src/fmod_studio.cs:419)
FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:381)
FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:212)
FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:230)
BMSPlayer.SoundControllerFMOD:.ctor () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:37)
BMSPlayer.SoundControllerFMOD:get_Instance () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:29)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:19)

[FMOD] Thread::initThread : Init FMOD mixer thread. Affinity: 0x4000000000000001, Priority: 0xFFFF7FFA, Stack Size: 81920, Semaphore: No, Sleep Time: 0, Looping: Yes.

UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.Studio.System:initialize (int,FMOD.Studio.INITFLAGS,FMOD.INITFLAGS,intptr) (at Assets/Plugins/FMOD/src/fmod_studio.cs:419)
FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:381)
FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:212)
FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:230)
BMSPlayer.SoundControllerFMOD:.ctor () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:37)
BMSPlayer.SoundControllerFMOD:get_Instance () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:29)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:19)

[FMOD] AsyncManager::init : manager 000001E16F2C2988 isAsync 1 updatePeriod 0.02

UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.Studio.System:initialize (int,FMOD.Studio.INITFLAGS,FMOD.INITFLAGS,intptr) (at Assets/Plugins/FMOD/src/fmod_studio.cs:419)
FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:381)
FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:212)
FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:230)
BMSPlayer.SoundControllerFMOD:.ctor () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:37)
BMSPlayer.SoundControllerFMOD:get_Instance () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:29)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:19)

[FMOD] Thread::initThread : Init FMOD Studio update thread. Affinity: 0x4000000000000002, Priority: 0xFFFF7FFD, Stack Size: 98304, Semaphore: No, Sleep Time: 1, Looping: No.

UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.Studio.System:initialize (int,FMOD.Studio.INITFLAGS,FMOD.INITFLAGS,intptr) (at Assets/Plugins/FMOD/src/fmod_studio.cs:419)
FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:381)
FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:212)
FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:230)
BMSPlayer.SoundControllerFMOD:.ctor () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:37)
BMSPlayer.SoundControllerFMOD:get_Instance () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:29)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:19)

[FMOD] AsyncManager::init : done

UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.Studio.System:initialize (int,FMOD.Studio.INITFLAGS,FMOD.INITFLAGS,intptr) (at Assets/Plugins/FMOD/src/fmod_studio.cs:419)
FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:381)
FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:212)
FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:230)
BMSPlayer.SoundControllerFMOD:.ctor () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:37)
BMSPlayer.SoundControllerFMOD:get_Instance () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:29)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:19)

[FMOD] PlaybackSystem::init : 

UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.Studio.System:initialize (int,FMOD.Studio.INITFLAGS,FMOD.INITFLAGS,intptr) (at Assets/Plugins/FMOD/src/fmod_studio.cs:419)
FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:381)
FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:212)
FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:230)
BMSPlayer.SoundControllerFMOD:.ctor () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:37)
BMSPlayer.SoundControllerFMOD:get_Instance () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:29)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:19)

[FMOD] Thread::initThread : Init FMOD Studio sample load thread. Affinity: 0x4000000000000003, Priority: 0xFFFF7FFD, Stack Size: 98304, Semaphore: No, Sleep Time: 1, Looping: No.

UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.Studio.System:initialize (int,FMOD.Studio.INITFLAGS,FMOD.INITFLAGS,intptr) (at Assets/Plugins/FMOD/src/fmod_studio.cs:419)
FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:381)
FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:212)
FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:230)
BMSPlayer.SoundControllerFMOD:.ctor () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:37)
BMSPlayer.SoundControllerFMOD:get_Instance () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:29)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:19)

[FMOD] PlaybackSystem::init : done

UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.Studio.System:initialize (int,FMOD.Studio.INITFLAGS,FMOD.INITFLAGS,intptr) (at Assets/Plugins/FMOD/src/fmod_studio.cs:419)
FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:381)
FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:212)
FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:230)
BMSPlayer.SoundControllerFMOD:.ctor () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:37)
BMSPlayer.SoundControllerFMOD:get_Instance () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:29)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:19)

[FMOD] Thread::initThread : Init FMOD Studio bank load thread. Affinity: 0x4000000000000003, Priority: 0xFFFF7FFD, Stack Size: 98304, Semaphore: No, Sleep Time: 1, Looping: No.

UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.Studio.System:initialize (int,FMOD.Studio.INITFLAGS,FMOD.INITFLAGS,intptr) (at Assets/Plugins/FMOD/src/fmod_studio.cs:419)
FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:381)
FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:212)
FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:230)
BMSPlayer.SoundControllerFMOD:.ctor () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:37)
BMSPlayer.SoundControllerFMOD:get_Instance () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:29)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:19)

[FMOD] Manager::init : done.

UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.Studio.System:initialize (int,FMOD.Studio.INITFLAGS,FMOD.INITFLAGS,intptr) (at Assets/Plugins/FMOD/src/fmod_studio.cs:419)
FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:381)
FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:212)
FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:230)
BMSPlayer.SoundControllerFMOD:.ctor () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:37)
BMSPlayer.SoundControllerFMOD:get_Instance () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:29)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:19)

[FMOD] BankLoader::serializeBank : fileversion = 125, compatVersion = 119 (oldest = 44, newest = 146)

UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)

[FMOD] BankLoader::serializeBank : fileversion = 125, compatVersion = 119 (oldest = 44, newest = 146)

UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)

[FMOD] PlaybackSystem::acquireMasterBus : Setting master channel group format to 6

UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)

[FMOD] Thread::callback : FMOD mixer thread finished.

UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)

[FMOD] SystemI::setOutputInternal : Setting output to 'FMOD WASAPI Output'

UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:setOutput (FMOD.OUTPUTTYPE) (at Assets/Plugins/FMOD/src/fmod.cs:1047)
BMSPlayer.SoundControllerFMOD:.ctor () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:39)
BMSPlayer.SoundControllerFMOD:get_Instance () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:29)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:19)

[FMOD] OutputWASAPI::init : Mix Format (WAVEFORMATEX): wFormatTag=0xFFFE, nChannels=2, nSamplesPerSec=48000, nAvgBytesPerSec=384000, nBlockAlign=8, wBitsPerSample=32, cbSize=22.

UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:setOutput (FMOD.OUTPUTTYPE) (at Assets/Plugins/FMOD/src/fmod.cs:1047)
BMSPlayer.SoundControllerFMOD:.ctor () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:39)
BMSPlayer.SoundControllerFMOD:get_Instance () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:29)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:19)

[FMOD] OutputWASAPI::init : Mix Format (WAVEFORMATEXTENSIBLE): wValidBitsPerSample=32, dwChannelMask=0x00000003, SubFormat=00000003-0000-0010-8000-00AA00389B71.

UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:setOutput (FMOD.OUTPUTTYPE) (at Assets/Plugins/FMOD/src/fmod.cs:1047)
BMSPlayer.SoundControllerFMOD:.ctor () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:39)
BMSPlayer.SoundControllerFMOD:get_Instance () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:29)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:19)

[FMOD] OutputWASAPI::init : Output buffer size: 2048 samples, latency: 0.00ms, period: 10.00ms, DSP buffer: 512 * 4

UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:setOutput (FMOD.OUTPUTTYPE) (at Assets/Plugins/FMOD/src/fmod.cs:1047)
BMSPlayer.SoundControllerFMOD:.ctor () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:39)
BMSPlayer.SoundControllerFMOD:get_Instance () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:29)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:19)

[FMOD] Thread::initThread : Init FMOD mixer thread. Affinity: 0x4000000000000001, Priority: 0xFFFF7FFA, Stack Size: 81920, Semaphore: No, Sleep Time: 0, Looping: Yes.

UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:setOutput (FMOD.OUTPUTTYPE) (at Assets/Plugins/FMOD/src/fmod.cs:1047)
BMSPlayer.SoundControllerFMOD:.ctor () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:39)
BMSPlayer.SoundControllerFMOD:get_Instance () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:29)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:19)

[FMOD] System::init(2048, 0, 0000000000000000) returned ERR_INITIALIZED for SYSTEM (0x1E27C716028).
UnityEngine.Debug:LogError (object)
FMODUnity.RuntimeUtils:DebugLogError (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:594)
FMODUnity.RuntimeManager:ERROR_CALLBACK (intptr,FMOD.SYSTEM_CALLBACK_TYPE,intptr,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:142)
FMOD.System:init (int,FMOD.INITFLAGS,intptr) (at Assets/Plugins/FMOD/src/fmod.cs:1205)
BMSPlayer.SoundControllerFMOD:.ctor () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:40)
BMSPlayer.SoundControllerFMOD:get_Instance () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:29)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:19)

DEVICE NAME: Voicemeeter Input(VB-Audio Voicemeeter VAIO)
UnityEngine.Debug:Log (object)
BMSPlayer.SoundControllerFMOD:.ctor () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:49)
BMSPlayer.SoundControllerFMOD:get_Instance () (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:29)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:19)

[FMOD] SystemI::createSoundInternal : Create name='scratch', mode=0x00000400

UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:createSound (string,FMOD.MODE,FMOD.CREATESOUNDEXINFO&,FMOD.Sound&) (at Assets/Plugins/FMOD/src/fmod.cs:1314)
BMSPlayer.SoundControllerFMOD:ConvertAudioClipToFmod (UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:265)
BMSPlayer.SoundControllerFMOD:PreloadSound (string,UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:92)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:20)

[FMOD] SystemI::createSoundInternal : exinfo->cbsize             = 224

UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:createSound (string,FMOD.MODE,FMOD.CREATESOUNDEXINFO&,FMOD.Sound&) (at Assets/Plugins/FMOD/src/fmod.cs:1314)
BMSPlayer.SoundControllerFMOD:ConvertAudioClipToFmod (UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:265)
BMSPlayer.SoundControllerFMOD:PreloadSound (string,UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:92)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:20)

[FMOD] SystemI::createSoundInternal : exinfo->length             = 27648

UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:createSound (string,FMOD.MODE,FMOD.CREATESOUNDEXINFO&,FMOD.Sound&) (at Assets/Plugins/FMOD/src/fmod.cs:1314)
BMSPlayer.SoundControllerFMOD:ConvertAudioClipToFmod (UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:265)
BMSPlayer.SoundControllerFMOD:PreloadSound (string,UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:92)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:20)

[FMOD] SystemI::createSoundInternal : exinfo->numchannels        = 2

UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:createSound (string,FMOD.MODE,FMOD.CREATESOUNDEXINFO&,FMOD.Sound&) (at Assets/Plugins/FMOD/src/fmod.cs:1314)
BMSPlayer.SoundControllerFMOD:ConvertAudioClipToFmod (UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:265)
BMSPlayer.SoundControllerFMOD:PreloadSound (string,UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:92)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:20)

[FMOD] SystemI::createSoundInternal : exinfo->defaultfrequency   = 24000

UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:createSound (string,FMOD.MODE,FMOD.CREATESOUNDEXINFO&,FMOD.Sound&) (at Assets/Plugins/FMOD/src/fmod.cs:1314)
BMSPlayer.SoundControllerFMOD:ConvertAudioClipToFmod (UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:265)
BMSPlayer.SoundControllerFMOD:PreloadSound (string,UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:92)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:20)

[FMOD] SystemI::createSoundInternal : exinfo->format             = 5

UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:createSound (string,FMOD.MODE,FMOD.CREATESOUNDEXINFO&,FMOD.Sound&) (at Assets/Plugins/FMOD/src/fmod.cs:1314)
BMSPlayer.SoundControllerFMOD:ConvertAudioClipToFmod (UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:265)
BMSPlayer.SoundControllerFMOD:PreloadSound (string,UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:92)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:20)

[FMOD] SystemI::createSoundInternal : Sample 0/0: name='(null)', format=5, channels=2, frequency=24000, lengthbytes=0, lengthpcm=3456, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.000000.

UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:createSound (string,FMOD.MODE,FMOD.CREATESOUNDEXINFO&,FMOD.Sound&) (at Assets/Plugins/FMOD/src/fmod.cs:1314)
BMSPlayer.SoundControllerFMOD:ConvertAudioClipToFmod (UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:265)
BMSPlayer.SoundControllerFMOD:PreloadSound (string,UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:92)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:20)

[FMOD] SystemI::createSoundInternal : Create name='selecteffect', mode=0x00000400

UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:createSound (string,FMOD.MODE,FMOD.CREATESOUNDEXINFO&,FMOD.Sound&) (at Assets/Plugins/FMOD/src/fmod.cs:1314)
BMSPlayer.SoundControllerFMOD:ConvertAudioClipToFmod (UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:265)
BMSPlayer.SoundControllerFMOD:PreloadSound (string,UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:92)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:21)

[FMOD] SystemI::createSoundInternal : exinfo->cbsize             = 224

UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:createSound (string,FMOD.MODE,FMOD.CREATESOUNDEXINFO&,FMOD.Sound&) (at Assets/Plugins/FMOD/src/fmod.cs:1314)
BMSPlayer.SoundControllerFMOD:ConvertAudioClipToFmod (UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:265)
BMSPlayer.SoundControllerFMOD:PreloadSound (string,UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:92)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:21)

[FMOD] SystemI::createSoundInternal : exinfo->length             = 188928

UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:createSound (string,FMOD.MODE,FMOD.CREATESOUNDEXINFO&,FMOD.Sound&) (at Assets/Plugins/FMOD/src/fmod.cs:1314)
BMSPlayer.SoundControllerFMOD:ConvertAudioClipToFmod (UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:265)
BMSPlayer.SoundControllerFMOD:PreloadSound (string,UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:92)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:21)

[FMOD] SystemI::createSoundInternal : exinfo->numchannels        = 2

UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:createSound (string,FMOD.MODE,FMOD.CREATESOUNDEXINFO&,FMOD.Sound&) (at Assets/Plugins/FMOD/src/fmod.cs:1314)
BMSPlayer.SoundControllerFMOD:ConvertAudioClipToFmod (UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:265)
BMSPlayer.SoundControllerFMOD:PreloadSound (string,UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:92)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:21)

[FMOD] SystemI::createSoundInternal : exinfo->defaultfrequency   = 24000

UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:createSound (string,FMOD.MODE,FMOD.CREATESOUNDEXINFO&,FMOD.Sound&) (at Assets/Plugins/FMOD/src/fmod.cs:1314)
BMSPlayer.SoundControllerFMOD:ConvertAudioClipToFmod (UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:265)
BMSPlayer.SoundControllerFMOD:PreloadSound (string,UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:92)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:21)

[FMOD] SystemI::createSoundInternal : exinfo->format             = 5

UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:createSound (string,FMOD.MODE,FMOD.CREATESOUNDEXINFO&,FMOD.Sound&) (at Assets/Plugins/FMOD/src/fmod.cs:1314)
BMSPlayer.SoundControllerFMOD:ConvertAudioClipToFmod (UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:265)
BMSPlayer.SoundControllerFMOD:PreloadSound (string,UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:92)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:21)

[FMOD] SystemI::createSoundInternal : Sample 0/0: name='(null)', format=5, channels=2, frequency=24000, lengthbytes=0, lengthpcm=23616, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.000000.

UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:createSound (string,FMOD.MODE,FMOD.CREATESOUNDEXINFO&,FMOD.Sound&) (at Assets/Plugins/FMOD/src/fmod.cs:1314)
BMSPlayer.SoundControllerFMOD:ConvertAudioClipToFmod (UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:265)
BMSPlayer.SoundControllerFMOD:PreloadSound (string,UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:92)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:21)

[FMOD] SystemI::createSoundInternal : Create name='testloop', mode=0x00000400

UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:createSound (string,FMOD.MODE,FMOD.CREATESOUNDEXINFO&,FMOD.Sound&) (at Assets/Plugins/FMOD/src/fmod.cs:1314)
BMSPlayer.SoundControllerFMOD:ConvertAudioClipToFmod (UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:265)
BMSPlayer.SoundControllerFMOD:PreloadSound (string,UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:92)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:22)

[FMOD] SystemI::createSoundInternal : exinfo->cbsize             = 224

UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:createSound (string,FMOD.MODE,FMOD.CREATESOUNDEXINFO&,FMOD.Sound&) (at Assets/Plugins/FMOD/src/fmod.cs:1314)
BMSPlayer.SoundControllerFMOD:ConvertAudioClipToFmod (UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:265)
BMSPlayer.SoundControllerFMOD:PreloadSound (string,UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:92)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:22)

[FMOD] SystemI::createSoundInternal : exinfo->length             = 3082752

UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:createSound (string,FMOD.MODE,FMOD.CREATESOUNDEXINFO&,FMOD.Sound&) (at Assets/Plugins/FMOD/src/fmod.cs:1314)
BMSPlayer.SoundControllerFMOD:ConvertAudioClipToFmod (UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:265)
BMSPlayer.SoundControllerFMOD:PreloadSound (string,UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:92)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:22)

[FMOD] SystemI::createSoundInternal : exinfo->numchannels        = 2

UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:createSound (string,FMOD.MODE,FMOD.CREATESOUNDEXINFO&,FMOD.Sound&) (at Assets/Plugins/FMOD/src/fmod.cs:1314)
BMSPlayer.SoundControllerFMOD:ConvertAudioClipToFmod (UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:265)
BMSPlayer.SoundControllerFMOD:PreloadSound (string,UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:92)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:22)

[FMOD] SystemI::createSoundInternal : exinfo->defaultfrequency   = 24000

UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:createSound (string,FMOD.MODE,FMOD.CREATESOUNDEXINFO&,FMOD.Sound&) (at Assets/Plugins/FMOD/src/fmod.cs:1314)
BMSPlayer.SoundControllerFMOD:ConvertAudioClipToFmod (UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:265)
BMSPlayer.SoundControllerFMOD:PreloadSound (string,UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:92)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:22)

[FMOD] SystemI::createSoundInternal : exinfo->format             = 5

UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:createSound (string,FMOD.MODE,FMOD.CREATESOUNDEXINFO&,FMOD.Sound&) (at Assets/Plugins/FMOD/src/fmod.cs:1314)
BMSPlayer.SoundControllerFMOD:ConvertAudioClipToFmod (UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:265)
BMSPlayer.SoundControllerFMOD:PreloadSound (string,UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:92)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:22)

[FMOD] SystemI::createSoundInternal : Sample 0/0: name='(null)', format=5, channels=2, frequency=24000, lengthbytes=0, lengthpcm=385344, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.000000.

UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:createSound (string,FMOD.MODE,FMOD.CREATESOUNDEXINFO&,FMOD.Sound&) (at Assets/Plugins/FMOD/src/fmod.cs:1314)
BMSPlayer.SoundControllerFMOD:ConvertAudioClipToFmod (UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:265)
BMSPlayer.SoundControllerFMOD:PreloadSound (string,UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:92)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:22)

[FMOD] SystemI::createSoundInternal : Create name='clap', mode=0x00000400

UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:createSound (string,FMOD.MODE,FMOD.CREATESOUNDEXINFO&,FMOD.Sound&) (at Assets/Plugins/FMOD/src/fmod.cs:1314)
BMSPlayer.SoundControllerFMOD:ConvertAudioClipToFmod (UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:265)
BMSPlayer.SoundControllerFMOD:PreloadSound (string,UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:92)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:23)

[FMOD] SystemI::createSoundInternal : exinfo->cbsize             = 224

UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:createSound (string,FMOD.MODE,FMOD.CREATESOUNDEXINFO&,FMOD.Sound&) (at Assets/Plugins/FMOD/src/fmod.cs:1314)
BMSPlayer.SoundControllerFMOD:ConvertAudioClipToFmod (UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:265)
BMSPlayer.SoundControllerFMOD:PreloadSound (string,UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:92)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:23)

[FMOD] SystemI::createSoundInternal : exinfo->length             = 108416

UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:createSound (string,FMOD.MODE,FMOD.CREATESOUNDEXINFO&,FMOD.Sound&) (at Assets/Plugins/FMOD/src/fmod.cs:1314)
BMSPlayer.SoundControllerFMOD:ConvertAudioClipToFmod (UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:265)
BMSPlayer.SoundControllerFMOD:PreloadSound (string,UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:92)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:23)

[FMOD] SystemI::createSoundInternal : exinfo->numchannels        = 2

UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:createSound (string,FMOD.MODE,FMOD.CREATESOUNDEXINFO&,FMOD.Sound&) (at Assets/Plugins/FMOD/src/fmod.cs:1314)
BMSPlayer.SoundControllerFMOD:ConvertAudioClipToFmod (UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:265)
BMSPlayer.SoundControllerFMOD:PreloadSound (string,UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:92)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:23)

[FMOD] SystemI::createSoundInternal : exinfo->defaultfrequency   = 44100

UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:createSound (string,FMOD.MODE,FMOD.CREATESOUNDEXINFO&,FMOD.Sound&) (at Assets/Plugins/FMOD/src/fmod.cs:1314)
BMSPlayer.SoundControllerFMOD:ConvertAudioClipToFmod (UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:265)
BMSPlayer.SoundControllerFMOD:PreloadSound (string,UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:92)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:23)

[FMOD] SystemI::createSoundInternal : exinfo->format             = 5

UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:createSound (string,FMOD.MODE,FMOD.CREATESOUNDEXINFO&,FMOD.Sound&) (at Assets/Plugins/FMOD/src/fmod.cs:1314)
BMSPlayer.SoundControllerFMOD:ConvertAudioClipToFmod (UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:265)
BMSPlayer.SoundControllerFMOD:PreloadSound (string,UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:92)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:23)

[FMOD] SystemI::createSoundInternal : Sample 0/0: name='(null)', format=5, channels=2, frequency=44100, lengthbytes=0, lengthpcm=13552, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.000000.

UnityEngine.Debug:Log (object)
FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:562)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:112)
FMOD.System:createSound (string,FMOD.MODE,FMOD.CREATESOUNDEXINFO&,FMOD.Sound&) (at Assets/Plugins/FMOD/src/fmod.cs:1314)
BMSPlayer.SoundControllerFMOD:ConvertAudioClipToFmod (UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:265)
BMSPlayer.SoundControllerFMOD:PreloadSound (string,UnityEngine.AudioClip) (at Assets/Scripts/Core/Sound/SoundControllerFMOD.cs:92)
MusicListSoundCtrl:Awake () (at Assets/Scripts/MusicList/MusicListSoundCtrl.cs:23)