🧱 Part / BasePart Properties

(Used with things like Parts, MeshParts, and Models)

Property Type What It Does
Anchored bool Stops physics/movement
CanCollide bool Determines if it can be walked through
Transparency number (0–1) How see-through it is
Reflectance number (0–1) How reflective it looks
Material Enum.Material Sets the surface material (like Neon, SmoothPlastic)
Color Color3 Changes the brick’s color
Size Vector3 Dimensions (X, Y, Z) of the object
Position Vector3 Where it is in the world
CFrame CFrame Full 3D position and rotation
Orientation Vector3 X, Y, Z rotation angles
Shape Enum.PartType Ball, Block, Cylinder
Name string Object name
Parent Instance Where it exists in the game hierarchy

🤖 Humanoid Properties

Property Type What It Does
WalkSpeed number How fast the character walks
JumpPower number How high the character jumps
Health number Current health value
MaxHealth number Max possible health
DisplayName string Custom name shown above the player’s head
NameDisplayDistance number How far away the name shows

🧍‍♂️ Player Properties (Player object)

Property Type What It Does
Name string Player's username
DisplayName string What appears above their character
UserId number Unique ID for that player
Character Model Their character in the Workspace
PlayerGui PlayerGui GUI space for that player
Backpack Backpack Where their tools/weapons go

🧃 UI / GUI Properties

Property Type What It Does
Text string What the label/button says
TextColor3 Color3 Text color
BackgroundColor3 Color3 Box color
Size UDim2 Size on the screen
Position UDim2 Position on the screen
Visible bool Show/hide it
AnchorPoint Vector2 Used for centering elements
Font Enum.Font Text font style
TextScaled bool Auto resizes text to fit

🔊 Sound Properties

Property Type What It Does
SoundId string ID of the sound asset
Volume number Volume level
Pitch number How high/low the sound is
Looped bool Will repeat forever if true
Playing bool If it’s currently playing

🧼 Lighting / Environment Properties

(Found in Lighting service)

Property Type What It Does
TimeOfDay string Clock time in the game
Brightness number Scene brightness
Ambient Color3 Soft light across all surfaces
OutdoorAmbient Color3 Affects shadows and outdoors
FogEnd number How far before fog disappears
FogColor Color3 Fog color
ClockTime number 0–24 based clock value
GlobalShadows bool Whether shadows are enabled