(Used with things like Parts, MeshParts, and Models)
| Property | Type | What It Does |
|---|---|---|
Anchored |
bool |
Stops physics/movement |
CanCollide |
bool |
Determines if it can be walked through |
Transparency |
number (0–1) |
How see-through it is |
Reflectance |
number (0–1) |
How reflective it looks |
Material |
Enum.Material |
Sets the surface material (like Neon, SmoothPlastic) |
Color |
Color3 |
Changes the brick’s color |
Size |
Vector3 |
Dimensions (X, Y, Z) of the object |
Position |
Vector3 |
Where it is in the world |
CFrame |
CFrame |
Full 3D position and rotation |
Orientation |
Vector3 |
X, Y, Z rotation angles |
Shape |
Enum.PartType |
Ball, Block, Cylinder |
Name |
string |
Object name |
Parent |
Instance |
Where it exists in the game hierarchy |
| Property | Type | What It Does |
|---|---|---|
WalkSpeed |
number |
How fast the character walks |
JumpPower |
number |
How high the character jumps |
Health |
number |
Current health value |
MaxHealth |
number |
Max possible health |
DisplayName |
string |
Custom name shown above the player’s head |
NameDisplayDistance |
number |
How far away the name shows |
Player object)| Property | Type | What It Does |
|---|---|---|
Name |
string |
Player's username |
DisplayName |
string |
What appears above their character |
UserId |
number |
Unique ID for that player |
Character |
Model |
Their character in the Workspace |
PlayerGui |
PlayerGui |
GUI space for that player |
Backpack |
Backpack |
Where their tools/weapons go |
| Property | Type | What It Does |
|---|---|---|
Text |
string |
What the label/button says |
TextColor3 |
Color3 |
Text color |
BackgroundColor3 |
Color3 |
Box color |
Size |
UDim2 |
Size on the screen |
Position |
UDim2 |
Position on the screen |
Visible |
bool |
Show/hide it |
AnchorPoint |
Vector2 |
Used for centering elements |
Font |
Enum.Font |
Text font style |
TextScaled |
bool |
Auto resizes text to fit |
| Property | Type | What It Does |
|---|---|---|
SoundId |
string |
ID of the sound asset |
Volume |
number |
Volume level |
Pitch |
number |
How high/low the sound is |
Looped |
bool |
Will repeat forever if true |
Playing |
bool |
If it’s currently playing |
(Found in Lighting service)
| Property | Type | What It Does |
|---|---|---|
TimeOfDay |
string |
Clock time in the game |
Brightness |
number |
Scene brightness |
Ambient |
Color3 |
Soft light across all surfaces |
OutdoorAmbient |
Color3 |
Affects shadows and outdoors |
FogEnd |
number |
How far before fog disappears |
FogColor |
Color3 |
Fog color |
ClockTime |
number |
0–24 based clock value |
GlobalShadows |
bool |
Whether shadows are enabled |