Overview

WCGASLevelingRulesData is a Data Asset that defines leveling progression systems for the Wonderscape Creations GAS Ally plugin. It allows designers to configure complete leveling experiences without writing any C++ code, making leveling system creation a fully designer-driven workflow. Each ruleset is reusable across multiple actors (e.g., "PlayerLevelingRules", "EnemyLevelingRules", "BossLevelingRules").


Creating a Leveling Rules Data Asset

Using the Wonderscape GAS Ally Menu

  1. Open the Content Browser
  2. Right-click in any folder where you want to create the asset
  3. Navigate to: Wonderscape GAS Ally > Leveling > Leveling Rules Data
  4. Give your new asset a descriptive name (e.g., DA_PlayerLevelingRulesDA_EnemyTypeA_LevelingDA_BossLeveling)
  5. Double-click the asset to open it and configure its properties

How Leveling Rules Work

Registration Flow

  1. Leveling Rules Assignment
  2. Runtime Initialization
  3. Progression Handling
  4. XP Curve Resolution

Configuration Properties

Identity