The Level Blueprint for the 'Tutorial' map handles the initial game startup sequence. This includes displaying a "Press Any Key" start screen, applying visual post-process effects for this menu state, and then smoothly transitioning into gameplay once the player interacts.
StartScreenWidgetRef
(WBP_StartScreen Object Reference): Stores the instance of the created start menu widget so it can be removed later.PostProcessVolumeRef
(PostProcessVolume Object Reference): Stores a reference to the main Post Process Volume in the level to control its effects.bGameHasBegun
(Boolean): A flag used with the Do Once
node (or as its replacement) to ensure the "Any Key" start sequence only triggers once.StartPPSettings
(PostProcessSettings Struct - Local to AnyKey): Temporarily stores the initial state of the post-process effects before they are faded out.