Digital games are not isolated entertainment products.
They are social systems.
Players interact, compare, compete, and communicate.
And wherever interaction happens, structures shape behavior.
Especially in competitive environments, systems define:
These structures are not neutral.
They influence what becomes acceptable over time.

(Player ↔ System ↔ Player visual)
Harmful behavior in games rarely appears fully formed. It develops gradually.
Not through one extreme moment, but through small repeated steps.