
There are several important points for level design:
- Vents that allow you to move quickly around the ship, but only when you are alone.
- Systems that players must repair, which serve to bring players together.
- Rooms with a system tend to have two doors, while empty rooms (useful for creating sections) or those with only a vent have three access points.
- The corridors are rather narrow to increase the tension when you encounter another player.