Goal
- Level length: 1.5 Minutes
- Theme: The Speedy Line
- Level Location: Last Level
- Difficulty: Hard
Elements
- Coral (Blocker)
- Islands
- Palm (Blocker)
- Level Border
- Ramp
- Launcher
- Goal
Level Sequences
Introduction of Corals: The player gets introduced to the corals in a Medium difficulty section
Close Calls: The Corals will start to expand in count & the Player needs to dodge more
Speed Build-Up: More Ramps will appear giving both opportunity for more speed & height gain
Questions
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Will a singular path be enough for the player?
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Will the Level feel unique enough with its main gimmick being speed buildup?
Gameplay Beats