This pack is designed to be more than just a collection of meshes. It is a comprehensive toolkit provided to give 3D artists a high-fidelity starting point for open-world environments, cinematic renders, and real-time simulations.
We provide the Geomorphological DNA of a landscape. While each terrain includes a high-detail Satellite Map (SatMap) for immediate results at medium-to-far distances, these assets are truly built for professional artists who want to push visual limits.
Artist’s Note: To achieve a "Triple-A" result at ground level, we strongly recommend using the provided data masks to drive a layered Landscape Material. The SatMap is your guide; the masks are your tools.
Every terrain in this series is built to meet modern industry standards:
The power of these packs lies in the exported data masks. Instead of painting textures by hand, use these procedurally generated masks to automate your material blending:
| Mask Type | Usage & Purpose |
|---|---|
| ID / Blend Mask | Crucial for multi-biome terrains. Use this to separate primary geologies (e.g., Mountain soil vs. Lava field). |
| Slope Mask | Defines verticality. Use this to apply "Rock" textures to cliffs and "Grass/Sand" to flat areas. |
| Flow / Drainage | Captures water and erosion paths. Perfect for adding wetness, mud, or specialized riverbed textures. |
| Deposition (Ash/Sand) | Identifies where fine sediments accumulate. Ideal for volcanic ash, desert sand, or snow. |
| Lava / Thermal Flow | (Specific biomes) A dedicated mask for active flows, intended to drive Emissive and Heat shaders. |
| RockInfo / Curvature | Highlights the "skeleton" of the terrain. Use this to add edge-wear or highlights to rocky ridges. |
Use the provided LOD meshes combined with the SatMap. This provides a realistic, satellite-like appearance with minimal setup time.