LUT Color Grading Baker
Notion Properties
| Field |
Value |
| Tool |
LUT Color Grading Baker |
| Package |
Essentials |
| Category |
Texture Generation |
| Status |
Live |
| Last Verified Unity |
2021.3.45f2 |
| Script |
Assets/EQLabs/Editor/Essentials/Scripts/LUTColorGradingBaker.cs |
Purpose
Bakes color grading LUT textures from manual grading controls or from an extracted reference-image look, so teams can turn concept art direction into a reusable post-processing starting point.
Menu Path
EQLabs/Texture Generation/LUT Color Grading Baker
Who It Helps
- Technical artists
- Material artists
- Shader artists
- Tools engineers
How to Use (Step-by-Step)
- Open LUT Color Grading Baker from the Texture Generation menu.
- If you want to match concept art, assign a reference image and click Extract Look From Reference to populate the grading controls with an estimated look.
- Refine the lift, gamma, gain, HSL, tone, and curve controls until the LUT preview matches the direction you want.
- Export the LUT strip PNG and assign it in your post-processing or color-grading workflow inside Unity.
Version Notes
- Version Added: TBD
- Last Updated: 2026-03-19