A fully first-person experience focused on realism, vulnerability, and physical presence in the world. Minimal HUD and diegetic interfaces reinforce player immersion.
A fully 3D, physics-based inventory represented as a ground tent where players manually place, rotate, and organise items. Inventory space is limited by physical capacity rather than weight.
Crafting is performed by physically combining items in the inventory space — no traditional menus. Recipes are discovered through experimentation and exploration.
Deep survival management including hunger, thirst, stamina, health, and temperature. Environmental conditions directly affect player performance and decision-making.
The world responds dynamically to player actions: trees fall based on cutting direction, fire spreads, water affects movement, and weather alters survival conditions.
Step-by-step construction using physical resources. Structures exist persistently in the world, can remain unfinished, and are destructible by enemies or environmental factors.
Skill-based melee combat with directional attacks, stamina-scaled damage, impact-based hit reactions, blocking, and dodging.