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Prompt: Using basic shapes and images, recreate a static scene from a film in 3D. Use a FPS Controller to move around, and incorporate 3D game objects, textures, and rigidbodies.

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Itch.io link: https://justinjohnson.itch.io/just-be-a-rock

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Process

The first idea that popped into my head was the iconic Matrix “bullet time” scene. I opted not to go for that because I didn’t want to spend the time figuring out how to do the “air warping” effect.

The scene I actually went with is the “just be a rock” scene from the movie Everything Everywhere All at Once:

Just be a rock.

Just be a rock.

Using the above image as my reference, I opened up a fresh Unity project and got to work.

I started by hunting for the assets I needed (both I ended up getting off of the Unity Assets Store):

The player camera and movement is handled by the Character Controller pack on the Asset Store. We had made a sample project with this in class, so I already knew how to get it running.

The work I did for my Hypercinema final last semester actually prepared me very well for this: