
Software Engineer, Game Developer in Avondale, AZ
I am open to freelance work! Contact me at:
dingjasmine168@gmail.com
615-977-0808
Education…
Western Governors University - Bachelor’s in Computer Science
University of Arizona - Master’s in Russian
Vanderbilt University - Bachelor’s in Education and Russian
Expected 2027
May 2025
May 2023
Projects…
and the systems I was in charge of
https://youtu.be/gsY09G05OpU
https://youtu.be/jLdG6aVFuGw
Kolyma (deckbuilder/survival - 2yr)
Presented at Boston Festival of Indie Games
- Enemy AI Decisions, Turn System
- Card Inventory System, Deck Manager, all card functionality
- Hub, dice, and scene functionality, shaders, vfx, and animations
- UI, HUD, branching dialogue system
- Audio implementation with Wwise in Unity
Created for WASTELAND Jam 01
- “Shooting Gallery” Minigame
- “Whack-A-Mole” Minigame
- “Water Shooting” Minigame
- Particle Effects, Animations
- UI, HUD, Playtesting
- Audio implementation in Godot
https://youtu.be/N_Td4xV0yE4
Presented at University of Arizona iShowcase 2024
- Ingredient combining system with multiple recipes
- Skill check mechanic
- Event-based audio implementation (Unity)
- Camera and player movement
- Pick up and dropping of objects
- Environmental materials
https://youtu.be/LAdepGsFDzo
Created for Global Game Jam ‘25
- Functionality for fans, levers, bubbles, doors, and levers
- Puzzle and level design
- HUD, dialogue system, and writing
- Player interactions
- Audio implementation with Wwise in Unity
https://youtu.be/dHBIRYpZBGg
Created for Ludum Dare 57
- Word detection system for puzzle condition fulfillment
- Word puzzle design
- Level design and gameplay loop
- Dialogue writing
- Audio implementation in Unity
- Player UI and pixel art
https://youtu.be/8DvGsQqf2bo
Created for Unlikely Collaborators Jam ‘25
- Level and puzzle design
- Dialogue system, writing, choice selection
- Player movement, enemy movement, inventory system and interactions
- Light control and interactions
- Audio implementation with Wwise in Unity