https://github.com/masibasi/GCU_NW_term
https://www.youtube.com/watch?v=1l4-oNeiVSM
The team completed a one-on-one fighting game through networking. Each player's actions produce results in each turn, and as a result, the players' health decreases. The player with the lowest health loses the game. The project was completed using a Server-Client model, and the program mainly runs on communication through streams between the server and clients. Different actions are taken by the server and clients based on the messages' headers, which define the functions of each message. More details are available in the uploaded YouTube video and GitHub repository.
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