1st-level devoted spirit (stance)
Initiation Time: 1 bonus action Range: Self (10-foot radius) Duration: Stance
With a quick snarl and glare, you spoil an opponent's attack.
While you are in this stance, hostile creatures within range deal less damage to your allies. Whenever a hostile creature within range hits with a weapon attack, you can roll 1d3 and subtract the number rolled from the bludgeoning, piercing, or slashing damage that the attack deals.
The die you roll for this stance's damage reduction increases by one step when you reach 5th level (1d6), 11th level (1d9), and 17th level (1d12).
#### Iron Guard's Glare
*1st-level devoted spirit (stance)*
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- **Initiation Time:** 1 bonus action
- **Range:** Self (10-foot radius)
- **Duration:** Stance
*With a quick snarl and glare, you spoil an opponent's attack.*
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While you are in this stance, hostile creatures within range deal less damage to your allies. Whenever a hostile creature within range hits with a weapon attack, you can roll 1d3 and subtract the number rolled from the bludgeoning, piercing, or slashing damage that the attack deals.
The die you roll for this stance's damage reduction increases by one step when you reach 5th level (1d6), 11th level (1d9), and 17th level (1d12).