MDS is a plug-and-play digging solution for localized terrain areas.
It uses procedural volumes to create small dig sites that can be deformed at runtime, hide grass, reveal underground objects and feed detectors or gameplay logic – all without custom meshes or complex setup.

This showcase allows you to quickly explore what the system can do through a set of practical examples.

If you want to dive deeper into MDS, use the index to navigate through the documentation. There you’ll find detailed explanations of its different features, along with guides on how to set them up and use them effectively in your projects.
Explore the sections at your own pace and learn how to get the most out of MDS.