https://www.youtube.com/watch?v=WbzOaf08Mks&lc=UgwI5ZgEsiL6edKLG3F4AaABAg

Introduction & Getting Started

Visual Novel Maker turns Foundry VTT into a visual novel engine. You can run scripted dialogue scenes, field examinations, branching stories, and live improvised sessions with full character staging, backgrounds, camera work, and audio.

The module works with any game system. No dependencies are required, though it optionally integrates with Cinematic Cut-ins and Unboxing the Mystery for enhanced effects.

Key Features

Scripted Interactions

Build branching dialogue trees with a visual node editor. Each node holds a sequence of dialogue lines, narration, and actions (background changes, music, camera movements, character entrances). Connect nodes with player choices or direct links.

Live Director

Run visual novel scenes in real time without pre-scripting. The GM types dialogue, manages characters, and controls the stage from a dedicated panel. Works with voice chat sessions too: the module can detect who is speaking via microphone and highlight the corresponding character.

Field Interaction

Players trigger interactions by walking near NPC tokens or entering map regions. The GM can also start interactions through the Token HUD or a keybind.

6 Built-in Themes

Elegant, Indigo, Detective, Fantasy, Romance, and SF. Each theme changes the dialogue box, nameplate, choice buttons, and system bar appearance. You can also build fully custom overlay styles.

Player Choices & Voting

Choices can resolve instantly (first click) or through a voting system where all players vote and the GM confirms the result.

Character Staging

Characters appear as standing portraits on the VN stage. You can configure multiple expression groups, lip sync animations, entrance cut-ins, and per-character scaling.

Accessing the Interface

The module provides several entry points depending on what you want to do.

Entry Point How to Access Purpose
Interaction Editor Right-click a Journal Entry > "Edit Interaction" Build scripted dialogue trees
Live Director Token Controls sidebar > Clapperboard icon Run live VN sessions
VN Portrait Config Actor Sheet header bar button Set up character images and expressions
Overlay Customize Module Settings > "Open Settings" button Customize dialogue box appearance and themes
Background Manager Character Dock > Image icon (during session) Manage background locations
Scene Presets Character Dock > Bookmark icon (during session) Save and load stage snapshots