ATTENTION:

I created categories that provide a structured way to approach your interaction design across various fields, helping you focus on specific aspects of user experience depending on your project type. This categorization can guide you in refining your design approach, whether you are working on XR, game, interactive installations, or AI-driven applications.

Instructions:

  1. Duplicate this template to use for your own project planning and refinement.
  2. Explore each linked category to dive deeper into the respective topic (Emotions, Audience, Contextualization, Storytelling, Interaction, Experience, and Technology).
  3. Select the most relevant choices from each category and apply them to your project's design framework.

This structured approach will help you start and develop a clear understanding of your design values and guide you through the interactive prototype process.

This process of verbalization helps organize your ideas and clarify your thinking through cognitive structuring.

Concept and

Emotion Grid & Wheel

Contextualization: Synthesizing Research into Design Form - Very Important

Experience Categories

Interaction: interaction and experience categories are similar. Find out the common ground!

then, STORYTELLING!

Storytelling (NEW)

Structure Table

| | Contextualization (Research) | Emotions | Audience | Storytelling (NEW) | Interaction including Visual Interaction | Experience including including Visual experience | Sensory Experience | Technology/ Media Research | | --- | --- | --- | --- | --- | --- | --- | --- | --- | | details | | emotional vocabulary chart Choose intended emotions you want evoke from users when experiencing your project | target audience Specific generation, age bracket | Story flow and emotions | | | | | | | | Fill out this row | | | | | | |