Problem
Star Wars Outlaws combines RPG-inspired systems such as map navigation, combat HUD, lockpicking puzzles, and syndicate reputation. While immersive, several interfaces risked overwhelming players or reducing clarity during key interactions.
Outcome
- Map & Navigation: Atmospheric but cluttered, making routes hard to read in dense areas.
- Combat HUD: Clear in 1v1 fights, but overloaded when multiple enemies appeared.
- Lockpicking Puzzles: Created tension but lacked gradual onboarding.
- Reputation Menus: Reflected long-term impact but needed stronger visual hierarchy.
Learnings
- RPG-style interfaces must balance immersion and usability – too much detail harms clarity.
- Mini-games require step-by-step onboarding to avoid early frustration.
- Reputation systems benefit from clear visual feedback, helping players understand choice impact.




UX Deep Dive
🛠 Tools
Screenshots (annotated) | Notion | Figma