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Problem

The interface and feedback systems in Dragon Age: Inquisition often restricted player agency. Input delays, overloaded journals, and inconsistent feedback broke immersion in a game that promised choice and tactical depth.

Outcome

Learnings


📌 Personal Quote while testing:

"Not bad, but not what 10 years promised."

Input lag, combo clutter, missing story links – my player brain kept noticing friction points UX couldn't smooth out.


UX Deep Dive

🛠 Tools