In-Editor Blockout CSG 2.1

Notion Properties

Field Value
Tool In-Editor Blockout CSG 2.1
Package Create: Animation & Modeling
Category Modeling
Status Live
Last Verified Unity 2021.3.45f2
Script Assets/EQLabs/Editor/Create_AnimationModeling/InEditorBlockoutCsg2.cs

Purpose

Builds grid-snapped additive and subtractive blockout brushes directly in Unity, with reusable layout assets, wall-strip and corridor authoring, and reviewable layout metrics for faster grayboxing and early collision planning.

Menu Path

Who It Helps

How to Use (Step-by-Step)

  1. Open In-Editor Blockout CSG 2.1 from the Modeling menu and create or assign a reusable blockout layout asset, or generate one of the included starter layouts first.
  2. Use the primitive brush controls for one-off cubes, cylinders, or ramps, or switch to path authoring when you want wall strips or corridors built from ordered points.
  3. Load path points from selected transforms if you want to sketch hallway or perimeter runs from scene markers instead of entering points manually.
  4. Adjust wall height, thickness, corridor width, grid size, and loop settings, then add the current primitive brush or path to the layout asset.
  5. Create the current brush or path directly in the scene when you want immediate graybox feedback under a chosen blockout root.
  6. Review the exported footprint, volume, and wall-length metrics, then instantiate the full layout and export the JSON file when you want a reusable blockout plan.

Version Notes