To properly import the building assets into your scene, simply drag a building from the Asset Browser into the 3D View.
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Note: Since the Import Method is set to Link, all data-blocks will remain synced with the original file. This includes the object's transformation and mesh data.
If you import a building asset using Append instead, all of the building modules from the original file will also be imported — which is not ideal.

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To move or edit a linked building asset, you'll need to “make local” its data-blocks:
Select the asset and go to the Object Properties panel
Click the “make local” button
→ This will allow you to move, scale, and rotate the building asset.

Now go to the Object Data panel
Click the “make local” button
→ This will allow you to enter Edit Mode and modify the mesh.

By overriding these two data-blocks, you’ll be able to freely transform and edit the asset while keeping the Flexi Building modifier linked to the original asset library.
