What Is The Purpose Of This Feature?
What is the problem statement are we trying to solve?
- To incentivize good behavior by penalizing bad behavior in a game or app.
- The user's experience points or in-game currency will decrease as a result of engaging in bad habits, such as procrastination or wasting time.
- This can encourage users to be more productive and form better habits.
What Does This Feature Accomplish?
Please describe how the feature solves this problem.
- This can help users become more conscious of their actions and encourage them to form better habits, leading to increased productivity and a sense of achievement.
- It can also provide a unique and engaging experience for users, increasing retention and differentiation from competitors.
- Overall, this feature can contribute to a positive user experience and promote personal growth and development.
How Was It Created?
Please provide a step-by-step guide on how to re-create the feature in our own system.